﻿using System.Collections.Generic;
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;

[DisallowMultipleComponent]
[RequiresEntityConversion]
public class PlayerCharacterAuthoring : MonoBehaviour, IConvertGameObjectToEntity
{
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    {

        dstManager.AddComponentData(entity, new PlayerCharacter());
    }
}
